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Sports of the Dueling Zone

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The Practice Zone
User's Score

0

Current Rank

Commoner

Remaining Fancies

0


Welcome to the Practice Zone

To begin a duel, just click the move you wish to start with

Comp's Score

0

Current Rank

Commoner

Remaining Fancies

0


Change
Rank


Start Over
Change
Rank


See Rules
Offense

Deffense
Fancy
 
Change the Computer's Rank

Each rank carries with it a set number of fancy or skill moves. To make the computer a more difficult opponent, you may increase its rank to make more of these moves available to it.
Commoner (0 skill moves)
Swordsman (1 skill moves)
Master-At-Arms (2 skill moves)
GrandMaster (3 skill moves)
Warlord (4 skill moves)
Baron (5 skill moves)
Overlord (6 skill moves)

Close this Menu
 
 
Change Your Rank

Each rank carries with it a set number of fancy or skill moves. To change your current ranking and add or decrease the skill moves available to you select a rank from the list below.
Commoner (0 skill moves)
Swordsman (1 skill moves)
Master-At-Arms (2 skill moves)
GrandMaster (3 skill moves)
Warlord (4 skill moves)
Baron (5 skill moves)
Overlord (6 skill moves)

Close this Menu
 
 
Game Rules
Main | Moves | Scoring | Ranks | Fancies | Credits

The Practice Zone is a turn based game of strategy, centered on a matrix of ten moves. Each move will combine against the computer's move to produce a given result and score for each round. You may use any of the ten basic moves in any round, but may not duplicate that move in the following round, except in the case of the disengage. For example: If you thrust in the first round, you may not thrust again in the second round, though you may thrust again in the third.

Once the results from one round have appeared on the screen, you can use the outcome to select the move you will follow with. To begin a duel now, just click on the move you wish to open with, all ten are available to you.
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